I planned and conducted six interviews across studio sizes and roles. Each guide was customized to the participant and iterated on prior sessions, so later interviews could probe contradictions and gaps rather than repeat a fixed script.
Indie designer/producer on a 2-person team
Business/product lead at a 3-person studio
Systems designer on a major publisher’s MMO
Tools engineer with sandbox and mobile experience
Lead producer at a VR studio using AI
VP of Product for an 8-year-old live-service title
I recorded, transcribed, and coded interviews around feedback collection, business-versus-design tension, trust, tooling gaps, and attitudes toward AI, allowing the team to compare a 2-person studio with a publisher serving 20M+ monthly players.